Although Exploding Cable Productions itself won’t collect any personalized data from you browsing this website, this website uses the following tools which cause the third parties to obtain various data.
Here, we have outlined what data each tool collects (including if the data can be personal or not and the way to opt-out if its collection method is automatic) below, so please read them carefully.
|Service name||Google Analytics|
We use Google Analytics to collect traffic data, which uses Cookie for its functionalities. Any traffic data it collects is anonymized, meaning that the data cannot identify you or any individual.
If you want to opt-out, Click this link.
This link will write a cookie entry to your browser that tells Google Analytics to stop tracking you.
|Service name||Service desk|
|Collection method||When you contact us from the support page for Twin Horizons on Steam|
We use Service desk process your inquiries.
Gitlab knows your e-mail address, content of inquiry, log file, and save data if we need it.
The log file may contain a hardware configuration on your machine.
|Service name||Unity Cloud Analytics and Diagnosis|
We use Unity Cloud Analytics and Diagnosis to collect statistics, crash reports, and error logs.
Statistics and Crash reports data collects is anonymized, meaning that the data cannot identify you or any individual.
If you want to opt out, you can do so via the game in following opportunities:
Read more: https://unity3d.com/jp/legal/privacy-policy
|Service name||Steamworks SDK|
We use Steam to do the following:
to check if you own the license of this game, to save your progress to Steam Cloud, and to track your Steam Achievement status for this game.
|Provider||Exploding Cable Productions and Twitter, Inc.|
|Service name||Score Sharing API / Twitter|
|Collection method||At your request; the game sends our server the outcome of your play|
|What are collected?||Hashed Steam internal ID, for rate-limiting purposes only|
We use Score Sharing API for the following:
Recording the result of the game at your request.
Generating a special image file and a URL pointing to it for embedding into a tweet.
For rate-limiting purposes, we collect your Steam internal ID in a hashed form.
This is a way for us to check if a player is sending too many records without recording their Steam internal ID.
The record is not associated with such hashed ID.
When you ask us to record your result and the attempt succeeds, we also open Twitter in your default browser
and pre-fill a set of text that includes the URL to the record.
This does NOT allow any automated tweet; For the generated tweet to be tweeted, your direct action is always required.